How voting works
1
Propose a vote
Any player types a vote command in all-chat (e.g.,
-antirat). The game announces the proposal to all players.2
Players vote
A 10-second window opens. All connected players cast their vote — the system counts the total active player count automatically.
3
Threshold check
The number of approvals is measured against a required percentage. Some votes require 100% agreement; others need only 50% or 70% depending on the map and the vote type.
4
Outcome
If the threshold is met, the rule change is applied immediately and a global announcement is broadcast. If the threshold is not met, the vote fails silently and can be re-proposed.
Most votes can only be passed once per game. Attempting to start a vote that has already passed shows an error message.
Voteable rules
The table below lists every vote available in-game. Threshold shows the percentage of players who must approve the vote. Theall_allowed map uses relaxed thresholds for some votes; standard maps require 100% for those same votes.
-switchteam is only available to the player on the larger team (or when Ingame.needsTeamBalance is true). It cannot be proposed at game time 0.Threshold differences by map
Theall_allowed map is designed for relaxed, permissive play. To reflect that, several votes that normally require unanimous agreement pass at a lower threshold:
-enablecheat, -enablekamikaze, -enablebuilder, and -enablerespawn always require 100% regardless of map — these are considered consequential enough to need full agreement.
Cheat commands (after cheat mode is enabled)
Once cheat mode is active (either via-enablecheat vote or automatically in single-player mode), additional commands become available to all players:
See Cheat commands for full documentation.

