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Before heroes are picked, the host configures the game through the option selection phase. The phase lasts up to 5 minutes (maxOptionSelectionTime = 300). On maps that use option voting (useOptionVoting = true), all players vote on settings instead. Options are organised into several tabs. The sections below cover each category.
These options define how many abilities each hero can carry.Slot counts are set via lodOptionCommonMaxSlots, lodOptionCommonMaxSkills, and lodOptionCommonMaxUlts in optionmanager.lua. Changing total slots does not automatically change the skill/ult split — set all three together for predictable results.
The all_allowed map hard-codes maxUlts = 2 and maxSlots = 6. These cannot be changed by voting on that map.
Balance mode assigns a point budget to each player. More powerful abilities cost more points, which limits “greedy” builds that stack only high-tier skills.Enabling Doubled Ability Points raises the budget to 180 and turns on the balance ban list automatically (unless playing co-op). The 3_vs_3 map enables balance mode by default.
The banning phase lets players remove abilities and heroes before picks begin.The classic map pre-configures 3 ability bans and 2 hero bans per team with a 50-second banning timer. Custom maps let the host set these freely.
Control which categories of abilities are available to pick.The all_allowed map enables OP abilities by default. Single-player mode lifts the ban list entirely, enabling single-player-only abilities.
Mutators are optional rule modifiers that can be toggled per game. Most are off by default.Some mutators are restricted to Patreon supporters in the main UI but can still be set through advanced options.
Universal shop is always enabled at the game-mode level (GameRules:SetUseUniversalShopMode(true)), but the voting option controls whether players can actually access the secret shop items without visiting the shop building.
Configure how many bots appear on each team and how they behave.See Bot support for a full guide on setting up bot games.
Enabling global unique skills prevents any two players from picking the same ability across both teams.