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The OP (Overpowered) ability pool is a separate collection of abilities that are too strong for regular play. They are hidden by default and only become selectable when the OP ability option is turned on in the game lobby.

What makes an ability OP?

OP abilities typically have one or more of the following traits:
  • Massively amplified versions of standard abilities (e.g., dragon_knight_dragon_blood_OP vs. dragon_knight_dragon_blood).
  • Abilities with no theoretical stat cap that would grow without limit in a normal game.
  • Mechanics that are fun in a single-player or sandbox context but break multiplayer balance.
  • Standard abilities that Valve deemed too powerful for the hero rotation, now available in an explicitly unrestricted bracket.

How to enable OP abilities

In the game lobby, open the Advanced Options panel and enable the OP Abilities toggle. Once enabled, all OP sub-brackets become visible in the skill picker alongside the normal pool.

OP ability categories

OP abilities are organised into several sub-groups inside the superop bracket:

Mega ultimates

Mega ultimates are extreme single-player abilities with map-wide or game-ending effects:

Examples added via CHANGELOG

The following abilities have been explicitly called out in patch notes as being added to or reclassified in the OP pool:

Restrictions still apply

Even within the OP pool, troll combo rules remain active. Several OP abilities carry ReduxBans flags that prevent them from being picked alongside their normal counterparts (e.g., aether_range_lod_OP bans aether_range_lod). Cooldown reduction OP abilities are also part of the cooldown-reduction banned group.