> ## Documentation Index
> Fetch the complete documentation index at: https://mintlify.com/DarkoniusXNG/Legends-of-Dota-Redux/llms.txt
> Use this file to discover all available pages before exploring further.

# Introduction

> What is Legends of Dota Redux — a Dota 2 custom game where you build any hero with any combination of abilities from the entire roster.

Legends of Dota Redux is a community-built Dota 2 custom game that gives you complete freedom over your hero's ability loadout. Instead of being locked to the abilities your chosen hero ships with, you **pick any four abilities from any hero in the game** — two regular skills, one ultimate, and a hero perk — and combine them into a build that exists nowhere in standard Dota.

## History

The original Legends of Dota was created by **ash47** and became one of the most popular Dota 2 custom games during the early Workshop era. The core idea was simple and compelling: strip away the rigid hero-ability pairing and let players experiment freely with the entire ability pool.

When the original project went inactive, the community carried it forward under the **Redux** banner. Redux is maintained by a distributed team of volunteer developers and is hosted on GitHub at [DarkoniusXNG/Legends-of-Dota-Redux](https://github.com/DarkoniusXNG/Legends-of-Dota-Redux). The Redux fork has expanded the game substantially — adding original custom abilities, a reworked pregame phase, hero perks, mutators, bot support, and a community skill-build server.

## What makes it unique

Most Dota 2 game modes that allow ability mixing do so with a random draft. Redux gives you **deliberate choice**. You see every ability available, you weigh the synergies, and you lock in a build you designed. That shifts the skill expression from in-game mechanics to pre-game theory-crafting — understanding which ability combinations are powerful, which are broken, and which are fun.

Redux also extends well beyond the vanilla Dota ability pool. The Redux team has authored original custom abilities that exist only in this mod, and the community regularly contributes new ones through pull requests.

## Key features

<CardGroup cols={2}>
  <Card title="Full ability selection" icon="wand-magic-sparkles">
    Pick 2 regular abilities and 1 ultimate from any hero in the game. Your hero's base stats stay, but every ability slot is yours to fill.
  </Card>

  <Card title="Custom abilities" icon="bolt">
    Hundreds of original Redux abilities designed specifically for this mod, on top of the full standard Dota 2 ability pool.
  </Card>

  <Card title="Hero perks" icon="star">
    Each hero carries a passive perk bonus tied to the hero you select. Perks reward you for knowing the roster.
  </Card>

  <Card title="Mutators" icon="shuffle">
    Toggle game-wide rule changes before the match starts — vampiric auras, kill-streak bonuses, random spell assignments, and more.
  </Card>

  <Card title="Bot support" icon="robot">
    Play solo or fill empty slots with AI bots. Configurable difficulty levels let you practice builds without a full lobby.
  </Card>

  <Card title="Community skill builds" icon="bookmark">
    Save your builds to the Redux server, share them publicly, and browse or favourite builds posted by other players.
  </Card>

  <Card title="In-game voting" icon="comments">
    Players vote via chat to enable cheats, double neutral camps, anti-rat rules, and other mid-game options.
  </Card>

  <Card title="Balance mode" icon="scale-balanced">
    An optional point-budget system that limits how many high-tier abilities a single player can stack, keeping lobbies competitive.
  </Card>
</CardGroup>

## Game phases

Every Redux match moves through a structured sequence before heroes spawn on the map. Understanding these phases makes the pregame feel natural rather than chaotic.

| Phase                | What happens                                               |
| -------------------- | ---------------------------------------------------------- |
| **Loading**          | The server waits for all players to connect                |
| **Option voting**    | Players vote on shop type, hero limits, mutators, and more |
| **Option selection** | The host confirms or adjusts the voted settings            |
| **Banning**          | Optional phase to ban specific abilities from the pool     |
| **Selection**        | Each player picks their hero and four abilities            |
| **Review**           | Inspect your completed build before spawning               |
| **Item picking**     | Optional phase to choose starting items                    |
| **In-game**          | Standard Dota 2 match begins                               |

<Note>
  The banning and item-picking phases are optional and depend on the lobby settings chosen during option voting.
</Note>

## Where to go next

<CardGroup cols={2}>
  <Card title="Quickstart" icon="rocket" href="/quickstart">
    Find the game in Dota 2 and play your first match — step by step.
  </Card>

  <Card title="Ability selection" icon="hand-pointer" href="/gameplay/ability-selection">
    Learn how the selection phase works and how to build effective combinations.
  </Card>

  <Card title="Game modes & options" icon="sliders" href="/modes/game-modes">
    Explore the different game modes, mutators, and voting options available in the lobby.
  </Card>

  <Card title="Contributing" icon="code-pull-request" href="/contributing/setup">
    Set up a development environment and start contributing abilities, fixes, or features.
  </Card>
</CardGroup>
